Style: Replace header guards with #pragma once

This commit is contained in:
Thaddeus Crews
2025-02-01 10:33:58 -06:00
parent 96fdaa616b
commit 324512e11c
1746 changed files with 1767 additions and 6920 deletions

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_NETWORK_PROFILER_H
#define EDITOR_NETWORK_PROFILER_H
#pragma once
#include "../multiplayer_debugger.h"
@ -120,5 +119,3 @@ public:
EditorNetworkProfiler();
};
#endif // EDITOR_NETWORK_PROFILER_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
#define MULTIPLAYER_EDITOR_PLUGIN_H
#pragma once
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_plugin.h"
@ -80,5 +79,3 @@ public:
MultiplayerEditorPlugin();
};
#endif // MULTIPLAYER_EDITOR_PLUGIN_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef REPLICATION_EDITOR_H
#define REPLICATION_EDITOR_H
#pragma once
#include "../scene_replication_config.h"
@ -104,5 +103,3 @@ public:
ReplicationEditor();
~ReplicationEditor() {}
};
#endif // REPLICATION_EDITOR_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_DEBUGGER_H
#define MULTIPLAYER_DEBUGGER_H
#pragma once
#include "core/debugger/engine_profiler.h"
@ -128,5 +127,3 @@ public:
static void initialize();
static void deinitialize();
};
#endif // MULTIPLAYER_DEBUGGER_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_SPAWNER_H
#define MULTIPLAYER_SPAWNER_H
#pragma once
#include "core/templates/local_vector.h"
#include "scene/main/node.h"
@ -115,5 +114,3 @@ public:
MultiplayerSpawner() {}
};
#endif // MULTIPLAYER_SPAWNER_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_SYNCHRONIZER_H
#define MULTIPLAYER_SYNCHRONIZER_H
#pragma once
#include "scene_replication_config.h"
@ -125,5 +124,3 @@ public:
};
VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode);
#endif // MULTIPLAYER_SYNCHRONIZER_H

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@ -28,12 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MULTIPLAYER_REGISTER_TYPES_H
#define MULTIPLAYER_REGISTER_TYPES_H
#pragma once
#include "modules/register_module_types.h"
void initialize_multiplayer_module(ModuleInitializationLevel p_level);
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level);
#endif // MULTIPLAYER_REGISTER_TYPES_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_CACHE_INTERFACE_H
#define SCENE_CACHE_INTERFACE_H
#pragma once
#include "core/object/ref_counted.h"
@ -89,5 +88,3 @@ public:
SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
};
#endif // SCENE_CACHE_INTERFACE_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_MULTIPLAYER_H
#define SCENE_MULTIPLAYER_H
#pragma once
#include "scene_cache_interface.h"
#include "scene_replication_interface.h"
@ -204,5 +203,3 @@ public:
SceneMultiplayer();
~SceneMultiplayer();
};
#endif // SCENE_MULTIPLAYER_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_REPLICATION_CONFIG_H
#define SCENE_REPLICATION_CONFIG_H
#pragma once
#include "core/io/resource.h"
#include "core/variant/typed_array.h"
@ -108,5 +107,3 @@ public:
};
VARIANT_ENUM_CAST(SceneReplicationConfig::ReplicationMode);
#endif // SCENE_REPLICATION_CONFIG_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_REPLICATION_INTERFACE_H
#define SCENE_REPLICATION_INTERFACE_H
#pragma once
#include "multiplayer_spawner.h"
#include "multiplayer_synchronizer.h"
@ -151,5 +150,3 @@ public:
multiplayer_cache = p_cache;
}
};
#endif // SCENE_REPLICATION_INTERFACE_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCENE_RPC_INTERFACE_H
#define SCENE_RPC_INTERFACE_H
#pragma once
#include "core/object/ref_counted.h"
#include "scene/main/multiplayer_api.h"
@ -110,5 +109,3 @@ public:
multiplayer_replicator = p_replicator;
}
};
#endif // SCENE_RPC_INTERFACE_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_SCENE_MULTIPLAYER_H
#define TEST_SCENE_MULTIPLAYER_H
#pragma once
#include "tests/test_macros.h"
#include "tests/test_utils.h"
@ -280,5 +279,3 @@ TEST_CASE("[Multiplayer][SceneMultiplayer][SceneTree] Complete Authentication")
}
} // namespace TestSceneMultiplayer
#endif // TEST_SCENE_MULTIPLAYER_H