Style: Replace header guards with #pragma once
This commit is contained in:
@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NOISE_EDITOR_PLUGIN_H
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#define NOISE_EDITOR_PLUGIN_H
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#pragma once
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#ifdef TOOLS_ENABLED
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@ -45,5 +44,3 @@ public:
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};
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#endif // TOOLS_ENABLED
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#endif // NOISE_EDITOR_PLUGIN_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FASTNOISE_LITE_H
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#define FASTNOISE_LITE_H
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#pragma once
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#include "noise.h"
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@ -220,5 +219,3 @@ VARIANT_ENUM_CAST(FastNoiseLite::CellularDistanceFunction);
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VARIANT_ENUM_CAST(FastNoiseLite::CellularReturnType);
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VARIANT_ENUM_CAST(FastNoiseLite::DomainWarpType);
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VARIANT_ENUM_CAST(FastNoiseLite::DomainWarpFractalType);
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#endif // FASTNOISE_LITE_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NOISE_H
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#define NOISE_H
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#pragma once
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#include "core/io/image.h"
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#include "core/variant/typed_array.h"
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@ -298,5 +297,3 @@ public:
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virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
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virtual TypedArray<Image> get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
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};
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#endif // NOISE_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NOISE_TEXTURE_2D_H
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#define NOISE_TEXTURE_2D_H
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#pragma once
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#include "noise.h"
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@ -123,5 +122,3 @@ public:
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NoiseTexture2D();
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virtual ~NoiseTexture2D();
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};
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#endif // NOISE_TEXTURE_2D_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NOISE_TEXTURE_3D_H
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#define NOISE_TEXTURE_3D_H
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#pragma once
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#include "noise.h"
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@ -113,5 +112,3 @@ public:
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NoiseTexture3D();
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virtual ~NoiseTexture3D();
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};
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#endif // NOISE_TEXTURE_3D_H
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@ -28,12 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NOISE_REGISTER_TYPES_H
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#define NOISE_REGISTER_TYPES_H
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#pragma once
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#include "modules/register_module_types.h"
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void initialize_noise_module(ModuleInitializationLevel p_level);
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void uninitialize_noise_module(ModuleInitializationLevel p_level);
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#endif // NOISE_REGISTER_TYPES_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_FASTNOISE_LITE_H
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#define TEST_FASTNOISE_LITE_H
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#pragma once
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#include "../fastnoise_lite.h"
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@ -633,5 +632,3 @@ TEST_CASE("[FastNoiseLite] Generating seamless 2D images (11x11px) and compare t
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}
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} //namespace TestFastNoiseLite
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#endif // TEST_FASTNOISE_LITE_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NOISE_TEXTURE_2D_H
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#define TEST_NOISE_TEXTURE_2D_H
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#pragma once
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#include "../noise_texture_2d.h"
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@ -266,5 +265,3 @@ TEST_CASE("[NoiseTexture2D][SceneTree] Generating a seamless noise texture") {
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}
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} //namespace TestNoiseTexture2D
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#endif // TEST_NOISE_TEXTURE_2D_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NOISE_TEXTURE_3D_H
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#define TEST_NOISE_TEXTURE_3D_H
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#pragma once
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#include "../noise_texture_3d.h"
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@ -234,5 +233,3 @@ TEST_CASE("[NoiseTexture3D][SceneTree] Generating a seamless noise texture") {
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}
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} //namespace TestNoiseTexture3D
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#endif // TEST_NOISE_TEXTURE_3D_H
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