Style: Replace header guards with #pragma once
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@ -28,12 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DEFAULT_THEME_H
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#define DEFAULT_THEME_H
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#pragma once
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#include "scene/resources/theme.h"
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void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
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void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
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#endif // DEFAULT_THEME_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef THEME_DB_H
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#define THEME_DB_H
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#pragma once
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#include "core/object/ref_counted.h"
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#include "scene/resources/theme.h"
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@ -205,5 +204,3 @@ public:
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const Vector<Ref<Theme>> get_themes() const;
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Ref<Theme> get_fallback_theme() const;
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};
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#endif // THEME_DB_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef THEME_OWNER_H
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#define THEME_OWNER_H
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#pragma once
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#include "core/object/object.h"
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#include "scene/resources/theme.h"
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@ -81,5 +80,3 @@ public:
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ThemeOwner(Node *p_holder) { holder = p_holder; }
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~ThemeOwner() {}
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};
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#endif // THEME_OWNER_H
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