Style: Replace header guards with #pragma once
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDER_FORWARD_CLUSTERED_H
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#define RENDER_FORWARD_CLUSTERED_H
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#pragma once
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#include "core/templates/paged_allocator.h"
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#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
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@ -754,5 +753,3 @@ public:
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~RenderForwardClustered();
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};
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} // namespace RendererSceneRenderImplementation
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#endif // RENDER_FORWARD_CLUSTERED_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SCENE_SHADER_FORWARD_CLUSTERED_H
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#define SCENE_SHADER_FORWARD_CLUSTERED_H
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#pragma once
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#include "../storage_rd/material_storage.h"
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#include "servers/rendering/renderer_rd/pipeline_hash_map_rd.h"
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@ -356,5 +355,3 @@ public:
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};
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} // namespace RendererSceneRenderImplementation
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#endif // SCENE_SHADER_FORWARD_CLUSTERED_H
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