[Animation] Expose SkeletonProfile.set/is_required

This commit is contained in:
A Thousand Ships
2024-03-26 17:09:09 +01:00
parent 86415f0245
commit 334449df70
4 changed files with 53 additions and 34 deletions

View File

@ -83,6 +83,14 @@
Returns the texture of the group at [param group_idx] that will be the drawing group background image in the [BoneMap] editor.
</description>
</method>
<method name="is_required" qualifiers="const">
<return type="bool" />
<param index="0" name="bone_idx" type="int" />
<description>
Returns whether the bone at [param bone_idx] is required for retargeting.
This value is used by the bone map editor. If this method returns [code]true[/code], and no bone is assigned, the handle color will be red on the bone map editor.
</description>
</method>
<method name="set_bone_name">
<return type="void" />
<param index="0" name="bone_idx" type="int" />
@ -141,6 +149,14 @@
Sets the reference pose transform for bone [param bone_idx].
</description>
</method>
<method name="set_required">
<return type="void" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="required" type="bool" />
<description>
Sets the required status for bone [param bone_idx] to [param required].
</description>
</method>
<method name="set_tail_direction">
<return type="void" />
<param index="0" name="bone_idx" type="int" />