Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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@ -31,6 +31,7 @@
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#pragma once
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#include "scene/animation/animation_tree.h"
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#include "scene/resources/curve.h"
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class AnimationNodeAnimation : public AnimationRootNode {
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GDCLASS(AnimationNodeAnimation, AnimationRootNode);
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@ -32,6 +32,7 @@
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#include "core/math/expression.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/resources/curve.h"
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class AnimationNodeStateMachineTransition : public Resource {
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GDCLASS(AnimationNodeStateMachineTransition, Resource);
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