Remove redundant data.inside_tree

This commit is contained in:
kobewi
2025-05-28 15:24:49 +02:00
parent 99f5a3d665
commit 34152b3f39
2 changed files with 47 additions and 52 deletions

View File

@ -256,7 +256,6 @@ private:
bool display_folded : 1;
bool editable_instance : 1;
bool inside_tree : 1;
bool ready_notified : 1;
bool ready_first : 1;
@ -517,7 +516,7 @@ public:
return data.tree;
}
_FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
_FORCE_INLINE_ bool is_inside_tree() const { return data.tree; }
bool is_internal() const { return data.internal_mode != INTERNAL_MODE_DISABLED; }
bool is_ancestor_of(const Node *p_node) const;
@ -655,7 +654,7 @@ public:
// No thread processing.
// Only accessible if node is outside the scene tree
// or access will happen from a node-safe thread.
return !data.inside_tree || is_current_thread_safe_for_nodes();
return !data.tree || is_current_thread_safe_for_nodes();
} else {
// Thread processing.
return current_process_thread_group == data.process_thread_group_owner;
@ -667,7 +666,7 @@ public:
// No thread processing.
// Only accessible if node is outside the scene tree
// or access will happen from a node-safe thread.
return is_current_thread_safe_for_nodes() || unlikely(!data.inside_tree);
return is_current_thread_safe_for_nodes() || unlikely(!data.tree);
} else {
// Thread processing.
return true;