Remove empty constructors and destructors from scene/
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@ -90,9 +90,6 @@ public:
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virtual bool get_is_sample() const override;
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virtual Ref<AudioSamplePlayback> get_sample_playback() const override;
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virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) override;
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AudioStreamPlaybackWAV();
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~AudioStreamPlaybackWAV();
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};
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class AudioStreamWAV : public AudioStream {
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@ -287,9 +284,6 @@ public:
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dst_ptr += qoa_encode_frame(data16.ptr(), p_desc, frame_len, dst_ptr);
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}
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}
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AudioStreamWAV();
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~AudioStreamWAV();
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};
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VARIANT_ENUM_CAST(AudioStreamWAV::Format)
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