Fix miscellaneous oddities around the class reference (part 5)

This commit is contained in:
Micky
2025-06-04 14:17:55 +02:00
parent 52ecb5ab9e
commit 3613306bba
34 changed files with 90 additions and 89 deletions

View File

@ -120,9 +120,9 @@
The transition type of the time-based interpolation. See also [enum Tween.TransitionType].
</member>
<member name="use_angle_limitation" type="bool" setter="set_use_angle_limitation" getter="is_using_angle_limitation" default="false">
If [code]true[/code], limits the degree of rotation. This helps prevent the character's neck from rotating 360 degrees.
If [code]true[/code], limits the amount of rotation. For example, this helps to prevent a character's neck from rotating 360 degrees.
[b]Note:[/b] As with [AnimationTree] blending, interpolation is provided that favors [method Skeleton3D.get_bone_rest]. This means that interpolation does not select the shortest path in some cases.
[b]Note:[/b] Some [member transition_type] may exceed the limitations (e.g. `Back`, `Elastic`, and `Spring`). If interpolation occurs while overshooting the limitations, the result might possibly not respect the bone rest.
[b]Note:[/b] Some values for [member transition_type] (such as [constant Tween.TRANS_BACK], [constant Tween.TRANS_ELASTIC], and [constant Tween.TRANS_SPRING]) may exceed the limitations. If interpolation occurs while overshooting the limitations, the result might not respect the bone rest.
</member>
<member name="use_secondary_rotation" type="bool" setter="set_use_secondary_rotation" getter="is_using_secondary_rotation" default="true">
If [code]true[/code], provides rotation by two axes.