Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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@ -428,7 +428,7 @@ public:
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enum LightDirectionalShadowMode {
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LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS,
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
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LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS,
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};
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virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0;
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@ -437,7 +437,6 @@ public:
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enum LightDirectionalShadowDepthRangeMode {
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LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
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LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
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};
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virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
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@ -457,7 +456,7 @@ public:
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enum ReflectionProbeAmbientMode {
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REFLECTION_PROBE_AMBIENT_DISABLED,
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REFLECTION_PROBE_AMBIENT_ENVIRONMENT,
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REFLECTION_PROBE_AMBIENT_COLOR
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REFLECTION_PROBE_AMBIENT_COLOR,
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};
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virtual void reflection_probe_set_ambient_mode(RID p_probe, ReflectionProbeAmbientMode p_mode) = 0;
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@ -608,16 +607,6 @@ public:
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virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
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virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
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/*
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enum ParticlesCollisionMode {
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PARTICLES_COLLISION_NONE,
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PARTICLES_COLLISION_TEXTURE,
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PARTICLES_COLLISION_CUBEMAP,
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};
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virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
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*/
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/* VIEWPORT TARGET API */
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virtual RID viewport_create() = 0;
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@ -844,7 +833,7 @@ public:
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ENV_SDFGI_Y_SCALE_50_PERCENT
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};
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virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
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virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
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enum EnvironmentSDFGIRayCount {
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ENV_SDFGI_RAY_COUNT_8,
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