Fix the behavior of focus selection in bezier editor

This commit is contained in:
Silc Renew
2022-11-19 16:46:10 +09:00
parent 84c404f6bc
commit 3818be64a4

View File

@ -903,11 +903,17 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
float zoom_value = timeline->get_zoom()->get_max() - zv;
timeline->get_zoom()->set_value(zoom_value);
timeline->call_deferred("set_value", minimum_time);
if (Math::is_finite(minimum_time) && Math::is_finite(maximum_time) && maximum_time - minimum_time > CMP_EPSILON) {
timeline->get_zoom()->set_value(zoom_value);
timeline->call_deferred("set_value", minimum_time);
}
v_scroll = (maximum_value + minimum_value) / 2.0;
v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
v_scroll = (maximum_value + minimum_value) / 2.0;
if (maximum_value - minimum_value > CMP_EPSILON) {
v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
}
}
queue_redraw();
accept_event();