Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
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@ -150,6 +150,9 @@
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</method>
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</methods>
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<members>
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<member name="attributes" type="CameraAttributes" setter="set_attributes" getter="get_attributes">
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The [CameraAttributes] to use for this camera.
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</member>
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<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
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The culling mask that describes which 3D render layers are rendered by this camera.
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</member>
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@ -160,9 +163,6 @@
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<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera3D.DopplerTracking" default="0">
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If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
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</member>
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<member name="effects" type="CameraEffects" setter="set_effects" getter="get_effects">
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The [CameraEffects] to use for this camera.
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The [Environment] to use for this camera.
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</member>
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