Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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@ -29,8 +29,5 @@
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/*************************************************************************/
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#include <malloc.h>
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//#else
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//#include <alloca.h>
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//#endif
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#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
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#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"
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