Store _custom_type_script meta as String
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@ -46,6 +46,9 @@ public:
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// in the tree, since every owner found while traversing towards the root gets a chance
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// to override property values.)
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static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr);
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static void assign_custom_type_script(Object *p_object, const Ref<Script> &p_script);
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static Ref<Script> get_custom_type_script(const Object *p_object);
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};
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#endif // PROPERTY_UTILS_H
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