Register editor classes normally, rather than via ClassDB::set_current_api()
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@ -32,40 +32,31 @@
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#include "audio_stream_mp3.h"
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#ifdef TOOLS_ENABLED
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#include "resource_importer_mp3.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "core/config/engine.h"
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#include "editor/editor_node.h"
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#include "resource_importer_mp3.h"
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static void _editor_init() {
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Ref<ResourceImporterMP3> mp3_import;
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mp3_import.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(mp3_import);
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}
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#endif
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void initialize_minimp3_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(AudioStreamMP3);
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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Ref<ResourceImporterMP3> mp3_import;
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mp3_import.instantiate();
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ResourceFormatImporter::get_singleton()->add_importer(mp3_import);
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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GDREGISTER_CLASS(ResourceImporterMP3);
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EditorNode::add_init_callback(_editor_init);
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}
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ClassDB::APIType prev_api = ClassDB::get_current_api();
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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// Required to document import options in the class reference.
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GDREGISTER_CLASS(ResourceImporterMP3);
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ClassDB::set_current_api(prev_api);
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#endif
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GDREGISTER_CLASS(AudioStreamMP3);
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}
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void uninitialize_minimp3_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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