[MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and unify the close function.
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@ -83,9 +83,7 @@ private:
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void _store_packet(int32_t p_source, ENetConnection::Event &p_event);
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void _pop_current_packet();
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bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
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bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
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bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id);
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void _disconnect_inactive_peers();
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void _destroy_unused(ENetPacket *p_packet);
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_FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
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@ -102,6 +100,9 @@ public:
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virtual int get_packet_channel() const override;
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virtual void poll() override;
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virtual void close() override;
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virtual void disconnect_peer(int p_peer, bool p_force = false) override;
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virtual bool is_server() const override;
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virtual bool is_server_relay_supported() const override;
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@ -122,10 +123,6 @@ public:
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Error create_mesh(int p_id);
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Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host);
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void close_connection(uint32_t wait_usec = 100);
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void disconnect_peer(int p_peer, bool now = false);
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void set_bind_ip(const IPAddress &p_ip);
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Ref<ENetConnection> get_host() const;
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