Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
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@ -49,7 +49,7 @@ private:
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float glow_intensity = 1.0;
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float glow_bloom = 0.0;
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_bleed_threshold = 0.0;
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float glow_hdr_bleed_scale = 2.0;
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float glow_hdr_luminance_cap = 12.0;
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@ -2814,7 +2814,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
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bool glow_enabled = false;
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float glow_intensity = 1.0;
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float glow_bloom = 0.0;
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_bleed_threshold = 0.0;
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float glow_hdr_bleed_scale = 2.0;
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float glow_hdr_luminance_cap = 12.0;
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float srgb_white = 1.0;
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