Merge branch 'master' of https://github.com/godotengine/godot
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@ -592,7 +592,9 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) {
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just_selected=true;
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drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
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// TODO: Remove local mouse pos hack if/when InputEventMouseMotion is fixed to support floats
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//drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y);
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drag_accum = get_local_mouse_pos() - drag_origin;
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for(int i=get_child_count()-1;i>=0;i--) {
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GraphNode *gn=get_child(i)->cast_to<GraphNode>();
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if (gn && gn->is_selected())
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@ -709,6 +711,7 @@ void GraphEdit::_input_event(const InputEvent& p_ev) {
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dragging = true;
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drag_accum = Vector2();
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drag_origin = get_local_mouse_pos();
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just_selected = !gn->is_selected();
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if(!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
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for (int i = 0; i < get_child_count(); i++) {
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