macOS: Fix template_debug build after #105884
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@ -460,7 +460,7 @@ public:
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virtual bool get_swap_cancel_ok() override;
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virtual void enable_for_stealing_focus(OS::ProcessID pid) override;
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#ifdef DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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Error embed_process_update(WindowID p_window, const EmbeddedProcessMacOS *p_process);
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#endif
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virtual Error request_close_embedded_process(OS::ProcessID p_pid) override;
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@ -30,9 +30,6 @@
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#import "display_server_macos.h"
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#ifdef DEBUG_ENABLED
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#import "editor/embedded_process_macos.h"
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#endif
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#import "godot_application.h"
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#import "godot_application_delegate.h"
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#import "godot_button_view.h"
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@ -56,6 +53,10 @@
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#include "main/main.h"
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#include "scene/resources/image_texture.h"
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#ifdef TOOLS_ENABLED
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#import "editor/embedded_process_macos.h"
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#endif
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#include <AppKit/AppKit.h>
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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@ -3283,7 +3284,7 @@ void DisplayServerMacOS::enable_for_stealing_focus(OS::ProcessID pid) {
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ERR_FAIL_V(m_retval); \
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}
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#ifdef DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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Error DisplayServerMacOS::embed_process_update(WindowID p_window, const EmbeddedProcessMacOS *p_process) {
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_THREAD_SAFE_METHOD_
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