Clear SceneTreeFTI completely on enabling / disabling.
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@ -88,6 +88,17 @@ void SceneTreeFTI::set_enabled(Node *p_root, bool p_enabled) {
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data.tick_xform_list[0].clear();
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data.tick_xform_list[1].clear();
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data.frame_xform_list.clear();
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data.frame_xform_list_forced.clear();
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data.tick_property_list[0].clear();
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data.tick_property_list[1].clear();
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data.frame_property_list.clear();
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data.request_reset_list.clear();
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_clear_depth_lists();
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// Node3D flags must be reset.
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if (p_root) {
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_reset_flags(p_root);
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