Fixed scene tree update after changing node name in tool script

This commit is contained in:
PouleyKetchoupp
2019-05-24 15:27:22 +02:00
parent 71d46fffcf
commit 3f174c86d0
5 changed files with 25 additions and 6 deletions

View File

@ -78,6 +78,7 @@ class SceneTreeEditor : public Control {
void _update_tree();
void _tree_changed();
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
void _notification(int p_what);