Fixed scene tree update after changing node name in tool script
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@ -78,6 +78,7 @@ class SceneTreeEditor : public Control {
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void _update_tree();
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void _tree_changed();
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void _node_removed(Node *p_node);
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void _node_renamed(Node *p_node);
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TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
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void _notification(int p_what);
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