Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@ -33,10 +33,10 @@
#include "servers/visual_server.h"
Size2 CheckBox::get_icon_size() const {
Ref<Texture> checked = Control::get_icon("checked");
Ref<Texture> unchecked = Control::get_icon("unchecked");
Ref<Texture> radio_checked = Control::get_icon("radio_checked");
Ref<Texture> radio_unchecked = Control::get_icon("radio_unchecked");
Ref<Texture2D> checked = Control::get_icon("checked");
Ref<Texture2D> unchecked = Control::get_icon("unchecked");
Ref<Texture2D> radio_checked = Control::get_icon("radio_checked");
Ref<Texture2D> radio_unchecked = Control::get_icon("radio_unchecked");
Size2 tex_size = Size2(0, 0);
if (!checked.is_null())
@ -73,8 +73,8 @@ void CheckBox::_notification(int p_what) {
RID ci = get_canvas_item();
Ref<Texture> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
Ref<Texture> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
Ref<Texture2D> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
Ref<Texture2D> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
Ref<StyleBox> sb = get_stylebox("normal");
Vector2 ofs;