Fix Input.is_joy_known response for SDL joypads
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@ -168,6 +168,7 @@ private:
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StringName name;
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StringName uid;
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bool connected = false;
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bool is_known = false;
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bool last_buttons[(size_t)JoyButton::MAX] = { false };
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float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
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HatMask last_hat = HatMask::CENTER;
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