Bitpack node auto translation values.
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@ -4225,6 +4225,13 @@ Node::Node() {
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data.ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
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data.ready_first = true;
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data.auto_translate_mode = AUTO_TRANSLATE_MODE_INHERIT;
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data.is_auto_translating = true;
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data.is_auto_translate_dirty = true;
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data.is_translation_domain_inherited = true;
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data.is_translation_domain_dirty = true;
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}
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Node::~Node() {
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@ -118,7 +118,7 @@ public:
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INTERNAL_MODE_BACK,
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};
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enum AutoTranslateMode {
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enum AutoTranslateMode : unsigned int {
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AUTO_TRANSLATE_MODE_INHERIT,
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AUTO_TRANSLATE_MODE_ALWAYS,
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AUTO_TRANSLATE_MODE_DISABLED,
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@ -219,6 +219,7 @@ private:
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// Keep bitpacked values together to get better packing.
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ProcessMode process_mode : 3;
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PhysicsInterpolationMode physics_interpolation_mode : 2;
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AutoTranslateMode auto_translate_mode : 2;
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bool physics_process : 1;
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bool process : 1;
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@ -259,12 +260,11 @@ private:
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bool ready_notified : 1;
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bool ready_first : 1;
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AutoTranslateMode auto_translate_mode = AUTO_TRANSLATE_MODE_INHERIT;
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mutable bool is_auto_translating = true;
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mutable bool is_auto_translate_dirty = true;
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mutable bool is_auto_translating : 1;
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mutable bool is_auto_translate_dirty : 1;
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mutable bool is_translation_domain_inherited = true;
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mutable bool is_translation_domain_dirty = true;
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mutable bool is_translation_domain_inherited : 1;
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mutable bool is_translation_domain_dirty : 1;
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mutable NodePath *path_cache = nullptr;
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