Rename remaining WinRT references to UWP

This commit is contained in:
George Marques
2016-11-02 19:22:49 -02:00
parent b113c7b7a3
commit 411faaa6f4
18 changed files with 169 additions and 169 deletions

View File

@ -14,7 +14,7 @@ Files extracted from upstream source:
- LICENSE file
Important: Some files have been modified by Godot developers so that they work
for all platforms (especially WinRT). Check the diff with the 1.3.13 tarball
for all platforms (especially UWP). Check the diff with the 1.3.13 tarball
before the next update.

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@ -1,7 +1,7 @@
/* Snippets extracted from https://github.com/Microsoft/openssl/blob/ec7e430e06e4e3ac87c183dee33cb216814cf980/ms/winrt.cpp
* Adapted for Godot definitions
*/
/* winrt.cpp
/* uwp.cpp
* Copyright 2014 Microsoft Corporation
* C++/CX Entropy/shims for Windows Phone/Windows Store platform
* written by Alejandro Jimenez Martinez
@ -144,7 +144,7 @@ extern "C"
{
return 0;
}
int winrt_GetTickCount(void)
int uwp_GetTickCount(void)
{
LARGE_INTEGER t;
return(int) (QueryPerformanceCounter(&t) ? t.QuadPart : 0);