Use Core/Scene stringnames consistently
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@ -102,7 +102,7 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const
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}
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if (p_preview.is_valid()) {
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preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_content_margin(SIDE_LEFT) + get_theme_constant(SNAME("h_separation"), SNAME("Button")));
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preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(CoreStringName(normal))->get_content_margin(SIDE_LEFT) + get_theme_constant(SNAME("h_separation"), SNAME("Button")));
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// Resource-specific stretching.
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if (Ref<GradientTexture1D>(edited_resource).is_valid() || Ref<Gradient>(edited_resource).is_valid()) {
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@ -1044,8 +1044,8 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
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SET_DRAG_FORWARDING_GCD(assign_button, EditorResourcePicker);
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add_child(assign_button);
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assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
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assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
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assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
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assign_button->connect(SceneStringName(draw), callable_mp(this, &EditorResourcePicker::_button_draw));
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assign_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));
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if (!p_hide_assign_button_controls) {
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preview_rect = memnew(TextureRect);
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@ -1063,7 +1063,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
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edit_button->set_toggle_mode(true);
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edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
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add_child(edit_button);
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edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
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edit_button->connect(SceneStringName(gui_input), callable_mp(this, &EditorResourcePicker::_button_input));
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add_theme_constant_override("separation", 0);
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}
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@ -1332,7 +1332,7 @@ EditorAudioStreamPicker::EditorAudioStreamPicker() :
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stream_preview_rect->set_offset(SIDE_BOTTOM, -1);
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stream_preview_rect->set_offset(SIDE_RIGHT, -1);
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stream_preview_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
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stream_preview_rect->connect("draw", callable_mp(this, &EditorAudioStreamPicker::_preview_draw));
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stream_preview_rect->connect(SceneStringName(draw), callable_mp(this, &EditorAudioStreamPicker::_preview_draw));
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get_assign_button()->add_child(stream_preview_rect);
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get_assign_button()->move_child(stream_preview_rect, 0);
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