Use Core/Scene stringnames consistently
This commit is contained in:
@ -1824,13 +1824,13 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
||||
Path3D *current_path = Object::cast_to<Path3D>(get_node_or_null(path_node));
|
||||
if (path != current_path) {
|
||||
if (path) {
|
||||
path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->disconnect(SceneStringName(tree_exited), callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
|
||||
path->set_update_callback(Callable());
|
||||
}
|
||||
path = current_path;
|
||||
if (path) {
|
||||
path->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->connect(SceneStringName(tree_exited), callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
|
||||
path->set_update_callback(callable_mp(this, &CSGPolygon3D::_path_changed));
|
||||
}
|
||||
@ -2140,7 +2140,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
||||
void CSGPolygon3D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_EXIT_TREE) {
|
||||
if (path) {
|
||||
path->disconnect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->disconnect(SceneStringName(tree_exited), callable_mp(this, &CSGPolygon3D::_path_exited));
|
||||
path->disconnect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
|
||||
path = nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user