Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@ -351,7 +351,7 @@ bool Tween::step(double p_delta) {
if (loops_done == loops) {
running = false;
dead = true;
emit_signal(SNAME("finished"));
emit_signal(SceneStringName(finished));
break;
} else {
emit_signal(SNAME("loop_finished"), loops_done);
@ -614,7 +614,7 @@ bool PropertyTweener::step(double &r_delta) {
target_instance->set_indexed(property, final_val);
finished = true;
r_delta = elapsed_time - delay - duration;
emit_signal(SNAME("finished"));
emit_signal(SceneStringName(finished));
return false;
}
}
@ -674,7 +674,7 @@ bool IntervalTweener::step(double &r_delta) {
} else {
finished = true;
r_delta = elapsed_time - duration;
emit_signal(SNAME("finished"));
emit_signal(SceneStringName(finished));
return false;
}
}
@ -717,7 +717,7 @@ bool CallbackTweener::step(double &r_delta) {
finished = true;
r_delta = elapsed_time - delay;
emit_signal(SNAME("finished"));
emit_signal(SceneStringName(finished));
return false;
}
@ -803,7 +803,7 @@ bool MethodTweener::step(double &r_delta) {
} else {
finished = true;
r_delta = elapsed_time - delay - duration;
emit_signal(SNAME("finished"));
emit_signal(SceneStringName(finished));
return false;
}
}