Use Core/Scene stringnames consistently
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@ -351,7 +351,7 @@ bool Tween::step(double p_delta) {
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if (loops_done == loops) {
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running = false;
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dead = true;
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emit_signal(SNAME("finished"));
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emit_signal(SceneStringName(finished));
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break;
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} else {
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emit_signal(SNAME("loop_finished"), loops_done);
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@ -614,7 +614,7 @@ bool PropertyTweener::step(double &r_delta) {
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target_instance->set_indexed(property, final_val);
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finished = true;
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r_delta = elapsed_time - delay - duration;
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emit_signal(SNAME("finished"));
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emit_signal(SceneStringName(finished));
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return false;
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}
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}
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@ -674,7 +674,7 @@ bool IntervalTweener::step(double &r_delta) {
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} else {
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finished = true;
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r_delta = elapsed_time - duration;
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emit_signal(SNAME("finished"));
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emit_signal(SceneStringName(finished));
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return false;
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}
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}
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@ -717,7 +717,7 @@ bool CallbackTweener::step(double &r_delta) {
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finished = true;
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r_delta = elapsed_time - delay;
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emit_signal(SNAME("finished"));
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emit_signal(SceneStringName(finished));
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return false;
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}
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@ -803,7 +803,7 @@ bool MethodTweener::step(double &r_delta) {
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} else {
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finished = true;
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r_delta = elapsed_time - delay - duration;
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emit_signal(SNAME("finished"));
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emit_signal(SceneStringName(finished));
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return false;
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}
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}
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