fix create root node dialog to follow preferred node name casing

This commit is contained in:
Sean
2025-03-27 22:49:58 -04:00
parent 594d64ec24
commit 41ce0e6004

View File

@ -1526,6 +1526,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
add_root_node(new_node);
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_node->set_name(Node::adjust_name_casing(new_node->get_name()));
}
EditorNode::get_singleton()->edit_node(new_node);
editor_selection->clear();
editor_selection->add_node(new_node);