Particle system is complete. Rejoice!
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@ -105,23 +105,23 @@ public:
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}
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static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
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#if 0
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//do the function 'd' as defined by pb. I think is is dot product of some sort
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#if 1
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//do the function 'd' as defined by pb. I think is is dot product of some sort
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#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
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//calculate the parametric position on the 2 curves, mua and mub
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real_t mua = ( d_of(p1,q1,q2,q1) * d_of(q2,q1,p2,p1) - d_of(p1,q1,p2,p1) * d_of(q2,q1,q2,q1) ) / ( d_of(p2,p1,p2,p1) * d_of(q2,q1,q2,q1) - d_of(q2,q1,p2,p1) * d_of(q2,q1,p2,p1) );
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real_t mub = ( d_of(p1,q1,q2,q1) + mua * d_of(q2,q1,p2,p1) ) / d_of(q2,q1,q2,q1);
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real_t mua = (d_of(p1, q1, q2, q1) * d_of(q2, q1, p2, p1) - d_of(p1, q1, p2, p1) * d_of(q2, q1, q2, q1)) / (d_of(p2, p1, p2, p1) * d_of(q2, q1, q2, q1) - d_of(q2, q1, p2, p1) * d_of(q2, q1, p2, p1));
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real_t mub = (d_of(p1, q1, q2, q1) + mua * d_of(q2, q1, p2, p1)) / d_of(q2, q1, q2, q1);
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//clip the value between [0..1] constraining the solution to lie on the original curves
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if (mua < 0) mua = 0;
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if (mub < 0) mub = 0;
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if (mua > 1) mua = 1;
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if (mub > 1) mub = 1;
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c1 = p1.linear_interpolate(p2,mua);
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c2 = q1.linear_interpolate(q2,mub);
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#endif
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c1 = p1.linear_interpolate(p2, mua);
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c2 = q1.linear_interpolate(q2, mub);
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#else
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//this is broken do not use
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Vector3 u = p2 - p1;
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Vector3 v = q2 - q1;
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Vector3 w = p1 - q1;
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@ -144,8 +144,9 @@ public:
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c1 = w + sc * u;
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c2 = w + tc * v;
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// get the difference of the two closest points
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//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
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// get the difference of the two closest points
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//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
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#endif
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}
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static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) {
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