Updated function argument names
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@ -101,7 +101,7 @@ class SceneTreeEditor : public Control {
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static void _bind_methods();
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void _cell_button_pressed(Object *p_item, int p_column, int p_id);
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void _cell_multi_selected(Object *p_object, int p_cel, bool p_selected);
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void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
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void _update_selection(TreeItem *item);
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void _node_script_changed(Node *p_node);
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void _node_visibility_changed(Node *p_node);
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