Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera.
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@ -40,7 +40,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
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if (pb && is_inside_tree()) {
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Vector2 ofs = pb->get_final_offset();
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float scale = pb->get_scroll_scale();
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set_base_offset_and_scale(ofs, scale);
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set_base_offset_and_scale(ofs, scale, screen_offset);
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}
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}
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@ -57,7 +57,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
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if (pb && is_inside_tree()) {
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Vector2 ofs = pb->get_final_offset();
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float scale = pb->get_scroll_scale();
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set_base_offset_and_scale(ofs, scale);
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set_base_offset_and_scale(ofs, scale, screen_offset);
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}
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}
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@ -106,26 +106,28 @@ void ParallaxLayer::_notification(int p_what) {
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}
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}
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void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale) {
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void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
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screen_offset = p_screen_offset;
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if (!is_inside_tree())
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return;
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if (Engine::get_singleton()->is_editor_hint())
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return;
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Point2 new_ofs = ((orig_offset + p_offset) * motion_scale) * p_scale + motion_offset;
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Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
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Vector2 mirror = Vector2(1, 1);
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if (mirroring.x) {
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double den = mirroring.x * p_scale;
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new_ofs.x -= den * ceil(new_ofs.x / den);
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mirror.x = -1;
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}
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if (mirroring.y) {
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double den = mirroring.y * p_scale;
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new_ofs.y -= den * ceil(new_ofs.y / den);
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mirror.y = -1;
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}
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set_position(new_ofs);
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set_scale(Vector2(1, 1) * p_scale);
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set_scale(mirror * p_scale * orig_scale);
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}
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String ParallaxLayer::get_configuration_warning() const {
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