Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10)
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@ -683,9 +683,45 @@ GDExtensionInterfaceFunctionPtr GDExtension::get_interface_function(StringName p
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Error GDExtension::open_library(const String &p_path, const String &p_entry_symbol) {
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Error GDExtension::open_library(const String &p_path, const String &p_entry_symbol) {
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Error err = OS::get_singleton()->open_dynamic_library(p_path, library, true, &library_path);
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library_path = p_path;
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String abs_path = ProjectSettings::get_singleton()->globalize_path(p_path);
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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// If running on the editor on Windows, we copy the library and open the copy.
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// This is so the original file isn't locked and can be updated by a compiler.
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if (Engine::get_singleton()->is_editor_hint()) {
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if (!FileAccess::exists(abs_path)) {
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ERR_PRINT("GDExtension library not found: " + library_path);
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return ERR_FILE_NOT_FOUND;
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}
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// Copy the file to the same directory as the original with a prefix in the name.
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// This is so relative path to dependencies are satisfied.
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String copy_path = abs_path.get_base_dir().path_join("~" + abs_path.get_file());
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// If there's a left-over copy (possibly from a crash) then delete it first.
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if (FileAccess::exists(copy_path)) {
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DirAccess::remove_absolute(copy_path);
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}
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Error copy_err = DirAccess::copy_absolute(abs_path, copy_path);
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if (copy_err) {
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ERR_PRINT("Error copying GDExtension library: " + library_path);
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return ERR_CANT_CREATE;
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}
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FileAccess::set_hidden_attribute(copy_path, true);
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// Save the copied path so it can be deleted later.
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temp_lib_path = copy_path;
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// Use the copy to open the library.
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abs_path = copy_path;
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}
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#endif
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Error err = OS::get_singleton()->open_dynamic_library(abs_path, library, true);
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if (err != OK) {
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if (err != OK) {
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ERR_PRINT("GDExtension dynamic library not found: " + p_path);
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ERR_PRINT("GDExtension dynamic library not found: " + abs_path);
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return err;
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return err;
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}
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}
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@ -694,7 +730,7 @@ Error GDExtension::open_library(const String &p_path, const String &p_entry_symb
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(library, p_entry_symbol, entry_funcptr, false);
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(library, p_entry_symbol, entry_funcptr, false);
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if (err != OK) {
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if (err != OK) {
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ERR_PRINT("GDExtension entry point '" + p_entry_symbol + "' not found in library " + p_path);
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ERR_PRINT("GDExtension entry point '" + p_entry_symbol + "' not found in library " + abs_path);
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OS::get_singleton()->close_dynamic_library(library);
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OS::get_singleton()->close_dynamic_library(library);
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return err;
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return err;
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}
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}
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@ -884,41 +920,7 @@ Error GDExtensionResourceLoader::load_gdextension_resource(const String &p_path,
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FileAccess::get_modified_time(p_path)));
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FileAccess::get_modified_time(p_path)));
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#endif
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#endif
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String abs_path = ProjectSettings::get_singleton()->globalize_path(library_path);
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err = p_extension->open_library(library_path, entry_symbol);
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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// If running on the editor on Windows, we copy the library and open the copy.
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// This is so the original file isn't locked and can be updated by a compiler.
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if (Engine::get_singleton()->is_editor_hint()) {
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if (!FileAccess::exists(abs_path)) {
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ERR_PRINT("GDExtension library not found: " + library_path);
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return ERR_FILE_NOT_FOUND;
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}
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// Copy the file to the same directory as the original with a prefix in the name.
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// This is so relative path to dependencies are satisfied.
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String copy_path = abs_path.get_base_dir().path_join("~" + abs_path.get_file());
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// If there's a left-over copy (possibly from a crash) then delete it first.
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if (FileAccess::exists(copy_path)) {
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DirAccess::remove_absolute(copy_path);
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}
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Error copy_err = DirAccess::copy_absolute(abs_path, copy_path);
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if (copy_err) {
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ERR_PRINT("Error copying GDExtension library: " + library_path);
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return ERR_CANT_CREATE;
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}
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FileAccess::set_hidden_attribute(copy_path, true);
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// Save the copied path so it can be deleted later.
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p_extension->set_temp_library_path(copy_path);
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// Use the copy to open the library.
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abs_path = copy_path;
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}
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#endif
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err = p_extension->open_library(abs_path, entry_symbol);
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if (err != OK) {
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if (err != OK) {
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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// If the DLL fails to load, make sure that temporary DLL copies are cleaned up.
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// If the DLL fails to load, make sure that temporary DLL copies are cleaned up.
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@ -119,7 +119,6 @@ public:
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void close_library();
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void close_library();
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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void set_temp_library_path(const String &p_path) { temp_lib_path = p_path; }
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String get_temp_library_path() const { return temp_lib_path; }
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String get_temp_library_path() const { return temp_lib_path; }
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#endif
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#endif
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