Allow comparing equality between builtin types and null
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@ -83,6 +83,11 @@
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The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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@ -127,6 +132,11 @@
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This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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