Optimize Mobile renderer by using FP16 explicitly.
This commit is contained in:
@ -2725,7 +2725,7 @@ uint64_t RenderingDeviceDriverMetal::api_trait_get(ApiTrait p_trait) {
|
||||
|
||||
bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
|
||||
switch (p_feature) {
|
||||
case SUPPORTS_FSR_HALF_FLOAT:
|
||||
case SUPPORTS_HALF_FLOAT:
|
||||
return true;
|
||||
case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS:
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user