Optimize Mobile renderer by using FP16 explicitly.

This commit is contained in:
Dario
2025-05-28 11:58:07 -03:00
parent 8f87e60307
commit 46277836a6
23 changed files with 938 additions and 786 deletions

View File

@ -2725,7 +2725,7 @@ uint64_t RenderingDeviceDriverMetal::api_trait_get(ApiTrait p_trait) {
bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
switch (p_feature) {
case SUPPORTS_FSR_HALF_FLOAT:
case SUPPORTS_HALF_FLOAT:
return true;
case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS:
return true;