Reset animation on playback stop
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@ -192,6 +192,7 @@ private:
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uint64_t accum_pass = 1;
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float speed_scale = 1.0;
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double default_blend_time = 0.0;
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bool is_stopping = false;
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struct AnimationData {
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String name;
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@ -277,7 +278,7 @@ private:
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void _animation_process(double p_delta);
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void _node_removed(Node *p_node);
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void _stop_playing_caches();
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void _stop_playing_caches(bool p_reset);
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// bind helpers
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Vector<String> _get_animation_list() const {
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