Add suffixes to all nodes and resources
This commit is contained in:
@ -40,7 +40,7 @@ void FogVolume::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material);
|
||||
ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user