Don't set Variant::Type in destructor
When profiling Dome Keeper, I found that in physics_process a HashMap gets cleared a lot, which ends up calling the Variant destructor. Calling Variant::clear() dominates this operation. By not uselessly setting the Type to NIL on destruction we save about 50% of time. This is likely because if there is a simple type in the Variant that doesn't need destructing, but now we write when we should just drop the Variant altogether. Since the value of Variant::type should be unobservable after destruction this doesn't change any outward behavior.
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@ -275,8 +275,7 @@ private:
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void _clear_internal();
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_FORCE_INLINE_ void clear() {
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static const bool needs_deinit[Variant::VARIANT_MAX] = {
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static constexpr bool needs_deinit[Variant::VARIANT_MAX] = {
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false, //NIL,
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false, //BOOL,
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false, //INT,
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@ -322,6 +321,7 @@ private:
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true, //PACKED_VECTOR4_ARRAY,
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};
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_FORCE_INLINE_ void clear() {
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if (unlikely(needs_deinit[type])) { // Make it fast for types that don't need deinit.
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_clear_internal();
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}
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@ -832,7 +832,9 @@ public:
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}
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_FORCE_INLINE_ Variant() {}
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_FORCE_INLINE_ ~Variant() {
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clear();
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if (unlikely(needs_deinit[type])) { // Make it fast for types that don't need deinit.
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_clear_internal();
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}
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}
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};
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