[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.

Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
This commit is contained in:
Fabio Alessandrelli
2021-10-25 19:16:40 +02:00
parent 42f8bfaff0
commit 46fdba5f8b
9 changed files with 80 additions and 85 deletions

View File

@ -16,7 +16,6 @@ from collections import OrderedDict
import methods
import glsl_builders
import gles3_builders
from platform_methods import run_in_subprocess
# Scan possible build platforms
@ -706,20 +705,14 @@ if selected_platform in platform_list:
suffix="glsl.gen.h",
src_suffix=".glsl",
),
"GLES3_GLSL": env.Builder(
action=env.Run(gles3_builders.build_gles3_headers, 'Building GLES3 GLSL header: "$TARGET"'),
suffix="glsl.gen.h",
src_suffix=".glsl",
),
}
env.Append(BUILDERS=GLSL_BUILDERS)
if not env["platform"] == "server":
env.Append(
BUILDERS={
"GLES3_GLSL": env.Builder(
action=run_in_subprocess(gles3_builders.build_gles3_headers),
suffix="glsl.gen.h",
src_suffix=".glsl",
)
}
)
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)