[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
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17
SConstruct
17
SConstruct
@ -16,7 +16,6 @@ from collections import OrderedDict
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import methods
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import glsl_builders
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import gles3_builders
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from platform_methods import run_in_subprocess
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# Scan possible build platforms
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@ -706,20 +705,14 @@ if selected_platform in platform_list:
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suffix="glsl.gen.h",
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src_suffix=".glsl",
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),
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"GLES3_GLSL": env.Builder(
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action=env.Run(gles3_builders.build_gles3_headers, 'Building GLES3 GLSL header: "$TARGET"'),
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suffix="glsl.gen.h",
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src_suffix=".glsl",
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),
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}
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env.Append(BUILDERS=GLSL_BUILDERS)
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if not env["platform"] == "server":
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env.Append(
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BUILDERS={
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"GLES3_GLSL": env.Builder(
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action=run_in_subprocess(gles3_builders.build_gles3_headers),
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suffix="glsl.gen.h",
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src_suffix=".glsl",
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)
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}
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)
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path != None:
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CacheDir(scons_cache_path)
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