[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.

Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
This commit is contained in:
Fabio Alessandrelli
2021-10-25 19:16:40 +02:00
parent 42f8bfaff0
commit 46fdba5f8b
9 changed files with 80 additions and 85 deletions

View File

@ -281,8 +281,7 @@
<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
<select id="videoMode">
<option value="" selected="selected">Auto</option>
<option value="GLES2">WebGL</option>
<option value="GLES3">WebGL 2</option>
<option value="opengl3">WebGL 2</option>
</select>
<br />
<br />
@ -562,8 +561,9 @@
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
if (video_driver) {
args.push('--video-driver', video_driver);
args.push('--rendering-driver', video_driver);
}
if (is_game) {
if (game) {
console.error("A game is already running. Close it first");
@ -651,9 +651,9 @@
selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
const args = ['--project-manager'];
const args = ['--project-manager', '--single-window'];
if (video_driver) {
args.push('--video-driver', video_driver);
args.push('--rendering-driver', video_driver);
}
editor.start({'args': args, 'persistentDrops': true}).then(function() {
setStatusMode('hidden');