Fix broken skeletal animated meshes

Fixes #102791
This commit is contained in:
Matias N. Goldberg
2025-02-12 22:25:22 -03:00
parent 23c1389f92
commit 4712d426ef

View File

@ -1008,7 +1008,7 @@ void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint3
}
void MeshStorage::_mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index) {
s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), RD::BUFFER_CREATION_AS_STORAGE_BIT);
Vector<RD::Uniform> uniforms;
{