Fix NavigationAgent3D stored y-axis velocity and make it optional

Fixes NavigationAgent3D stored y-axis velocity and makes it optional.
This commit is contained in:
smix8
2023-10-21 01:03:47 +02:00
parent 6543495b49
commit 4771431b28
3 changed files with 34 additions and 1 deletions

View File

@ -167,6 +167,9 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
</member>
<member name="keep_y_velocity" type="bool" setter="set_keep_y_velocity" getter="get_keep_y_velocity" default="true">
If [code]true[/code] and the agent uses 2D avoidance it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry.
</member>
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>