[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]

This commit is contained in:
Chris Bradfield
2019-05-20 19:45:23 -07:00
committed by Rémi Verschelde
parent eaff86f8bd
commit 47b8615a2e
2 changed files with 37 additions and 4 deletions

View File

@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
Playback control for AnimationNodeStateMachine.
</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example:
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/codeblock]
</description>
<tutorials>
</tutorials>
@ -11,6 +17,7 @@
<return type="String">
</return>
<description>
Returns the currently playing animation state.
</description>
</method>
<method name="get_travel_path" qualifiers="const">
@ -23,6 +30,7 @@
<return type="bool">
</return>
<description>
Returns [code]true[/code] if an animation is playing.
</description>
</method>
<method name="start">
@ -31,12 +39,14 @@
<argument index="0" name="node" type="String">
</argument>
<description>
Starts playing the given animation.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops the currently playing animation.
</description>
</method>
<method name="travel">
@ -45,7 +55,7 @@
<argument index="0" name="to_node" type="String">
</argument>
<description>
Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
Transitions from the current state to another one, following the shortest path.
</description>
</method>
</methods>