[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
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Rémi Verschelde
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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<brief_description>
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Playback control for AnimationNodeStateMachine.
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example:
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<return type="String">
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</return>
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<argument index="0" name="to_node" type="String">
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</argument>
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<description>
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Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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