Merge pull request #109605 from vaner-org/statemachine-play-highlight-fix

Correctly reset StateMachine opacity when a node is played or renamed
This commit is contained in:
Thaddeus Crews
2025-10-17 09:07:42 -05:00

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@ -163,6 +163,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
selected_transition_to = StringName(); selected_transition_to = StringName();
selected_transition_index = -1; selected_transition_index = -1;
selected_node = StringName(); selected_node = StringName();
connected_nodes.clear();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name if (node_rects[i].play.has_point(mb->get_position())) { //edit name