Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
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@ -155,10 +155,6 @@ int OS::get_process_id() const {
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return -1;
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}
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void OS::vibrate_handheld(int p_duration_ms) {
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WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web");
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}
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bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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