Sync classref with current source
Also fix binding of Basis.slerp
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
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<brief_description>
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A material that uses a custom [Shader] program
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A material that uses a custom [Shader] program.
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</brief_description>
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<description>
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A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
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@ -17,7 +17,7 @@
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<argument index="0" name="param" type="String">
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</argument>
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<description>
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Returns the current value set for this material of a uniform in the shader
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Returns the current value set for this material of a uniform in the shader.
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</description>
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</method>
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<method name="set_shader_param">
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@ -28,13 +28,13 @@
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Changes the value set for this material of a uniform in the shader
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Changes the value set for this material of a uniform in the shader.
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</description>
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</method>
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</methods>
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<members>
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<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
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The [Shader] program used to render this material
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The [Shader] program used to render this material.
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</member>
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</members>
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<constants>
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