Sync classref with current source

Also fix binding of Basis.slerp
This commit is contained in:
Rémi Verschelde
2018-05-28 14:53:15 +02:00
parent ddc24347ba
commit 4c5dd51eb9
24 changed files with 407 additions and 62 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
<brief_description>
A material that uses a custom [Shader] program
A material that uses a custom [Shader] program.
</brief_description>
<description>
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
@ -17,7 +17,7 @@
<argument index="0" name="param" type="String">
</argument>
<description>
Returns the current value set for this material of a uniform in the shader
Returns the current value set for this material of a uniform in the shader.
</description>
</method>
<method name="set_shader_param">
@ -28,13 +28,13 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
Changes the value set for this material of a uniform in the shader
Changes the value set for this material of a uniform in the shader.
</description>
</method>
</methods>
<members>
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material
The [Shader] program used to render this material.
</member>
</members>
<constants>