Add animation_started/finished signals to AnimationTree
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@ -111,8 +111,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
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StringName next;
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};
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float len_current = 0.0;
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float pos_current = 0.0;
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double len_current = 0.0;
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double pos_current = 0.0;
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bool end_loop = false;
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StringName current;
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