Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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@ -93,24 +93,6 @@ void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const Stri
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}
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}
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void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
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pick_node->get_filter_line_edit()->accept_event();
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} break;
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default:
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break;
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}
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}
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}
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void ReplicationEditor::_pick_node_selected(NodePath p_path) {
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_NULL(root);
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@ -184,11 +166,9 @@ ReplicationEditor::ReplicationEditor() {
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pick_node = memnew(SceneTreeDialog);
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add_child(pick_node);
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pick_node->register_text_enter(pick_node->get_filter_line_edit());
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pick_node->set_title(TTR("Pick a node to synchronize:"));
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pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
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pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
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pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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@ -81,7 +81,6 @@ private:
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void _pick_node_filter_text_changed(const String &p_newtext);
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void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
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void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
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void _pick_node_selected(NodePath p_path);
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void _pick_new_property();
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