Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
This commit is contained in:
119
doc/classes/Sprite3D.xml
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119
doc/classes/Sprite3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_frame" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_hframes" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_region_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_vframes" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="is_region" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_frame">
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<return type="void">
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</return>
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<argument index="0" name="frame" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_hframes">
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<return type="void">
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</return>
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<argument index="0" name="hframes" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_region">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_region_rect">
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<return type="void">
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</return>
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<argument index="0" name="rect" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_vframes">
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<return type="void">
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</return>
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<argument index="0" name="vframes" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="frame" type="int" setter="set_frame" getter="get_frame" brief="">
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" brief="">
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region" brief="">
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" brief="">
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" brief="">
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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