Moved the shader source compilation code outside RenderingDevice and Vulkan

This commit is contained in:
Juan Linietsky
2019-07-28 19:58:32 -03:00
committed by Juan Linietsky
parent 60c7498cee
commit 4fe3ee1730
14 changed files with 490 additions and 384 deletions

View File

@ -4,63 +4,5 @@ Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/pch.cpp",
"glslang/MachineIndependent/Versions.cpp",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/GenericCodeGen/CodeGen.cpp",
"OGLCompilersDLL/InitializeDll.cpp",
"SPIRV/InReadableOrder.cpp",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/disassemble.cpp",
"SPIRV/doc.cpp",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/Logger.cpp"
]
if (env["platform"]=="windows"):
thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
else:
thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
#env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
env.Prepend(CPPPATH=[thirdparty_dir])
#SConscript("shaders/SCsub")